What Clean Grid Racing Fixes
Public online racing has a hundred problems. Below are the 100 we see most, grouped by theme. Clean Grid Racing exists because all of them are solvable — with verified hosts, transparent stewards, honest ratings, and a community that actually answers for its driving.
On-track behaviour 20
- Getting punted off in T1 every race.
- "Optimised ramming" with no penalty.
- Brake-checkers on straights.
- Divebomb merchants who never make the apex.
- Drivers who use you as a brake.
- Rammers who wait for you later in the race.
- People who rejoin full throttle into traffic.
- Drivers weaving three times on straights.
- Drivers pushing you wide at corner exit.
- Retaliation hits after a clean overtake.
- Sandbagging SR in low lobbies to bully later.
- Fast-but-dirty A+/S drivers.
- Smurf accounts bullying new players.
- Rage-quitters causing yellow flag chaos.
- Players causing intentional T1 massacres.
- Blocking after losing position.
- Fake-clean racers punting on the final lap.
- "Bait braking" to trick you into contact.
- Drivers braking 50m earlier than normal.
- People sending you into the pit entry wall.
Penalty system 20
- Victims getting penalties instead of attackers.
- Zero penalty for blatant punts.
- Inconsistent penalties for identical incidents.
- Penalties for hitting ghosted cars.
- Track-limit penalties for avoiding crashes.
- Cut penalties while dodging spinning cars.
- Harsh penalties for tiny taps.
- No penalty for head-on ramming.
- Penalties applied too late in the race.
- Drivers exploiting angles to avoid detection.
- Penalties for being rear-ended.
- Penalty algorithm misunderstanding fault.
- Wall-riding barely penalised.
- Contact penalties ruining qualifying laps.
- Penalties for getting pushed into others.
- No way to appeal or challenge a penalty.
- Serving penalties in unsafe locations.
- Penalties appearing too late to react.
- Ghosting inconsistencies causing pile-ups.
- SR Down for incidents you did not cause.
Moderation & accountability 10
- No in-game reporting for dirty drivers.
- No way to kick trolls from lobbies.
- No consequences for repeat wreckers.
- In-game reporting ignores on-track behaviour.
- No moderation in the public lobbies.
- No steward review queue.
- Serial wreckers ruining races for weeks.
- No feedback or transparency on bans.
- Players needing YouTubers to expose offenders.
- Dirty drivers returning instantly via new accounts.
Ratings & matchmaking 20
- SR S too easy to achieve.
- Dirty drivers regain SR S instantly.
- Massive SR drops from one incident.
- Dirty drivers hiding in SR S lobbies.
- SR doesn't reflect real racecraft.
- SR recovery rewards distance, not behaviour.
- SR not applied strictly enough in matchmaking.
- Drivers dropping SR intentionally to farm wins.
- SR Down spam for the smallest touch.
- SR rewarding passive avoidance, not skill.
- SR S racers mixed with SR B/C chaos.
- Huge skill gaps (A+ with D-ranked players).
- Time-zone lobbies full of trolls.
- Poor matchmaking when grid is small.
- Slow cars at the front causing pile-ups.
- New players unprepared for high-speed combos.
- Drivers quitting early ruining race balance.
- Mixed skill levels causing unpredictable racing.
- "Lag rammers" with unstable connections.
- Unranked drivers reaching high DR too easily.
Hosting tools & race structure 10
- No host ability to give penalties.
- No admin tools like iRacing.
- No rolling restart option.
- No protest system in private lobbies.
- Limited replay review tools.
- No safety car or VSC system.
- Lobby instability affecting results.
- Slow drivers cannot be demoted mid-race.
- No VOIP moderation tools.
- No substitute driver / reserve system.
Event format & variety 10
- Repetitive weekly combos.
- Lack of weather variation.
- Too few night races.
- GT3/GT4 dominating every week.
- Road-car events too rare.
- Fuel/tyre multipliers meaningless.
- Flashy updates ignoring core problems.
- No real in-game tournament system.
- No seasonal league system.
- Grid starts causing carnage due to spacing.
Car balance 10
- Only 1–2 competitive BoP cars per week.
- "Meta or nothing" car culture.
- OP cars staying unpatched too long.
- AWD dominance on twisty circuits.
- FF cars sometimes unrealistically strong.
- BoP updates breaking cars for months.
- Leaderboards becoming single-car clones.
- Drivers blaming car choice instead of skill.
- No reward for using non-meta cars.
- Regional BoP differences confusing players.
We don't claim to solve every line overnight. But each of these is something a platform can answer — and we're building the platform.
Join the grid