What Clean Grid Racing Fixes

Public online racing has a hundred problems. Below are the 100 we see most, grouped by theme. Clean Grid Racing exists because all of them are solvable — with verified hosts, transparent stewards, honest ratings, and a community that actually answers for its driving.

On-track behaviour 20

  1. Getting punted off in T1 every race.
  2. "Optimised ramming" with no penalty.
  3. Brake-checkers on straights.
  4. Divebomb merchants who never make the apex.
  5. Drivers who use you as a brake.
  6. Rammers who wait for you later in the race.
  7. People who rejoin full throttle into traffic.
  8. Drivers weaving three times on straights.
  9. Drivers pushing you wide at corner exit.
  10. Retaliation hits after a clean overtake.
  11. Sandbagging SR in low lobbies to bully later.
  12. Fast-but-dirty A+/S drivers.
  13. Smurf accounts bullying new players.
  14. Rage-quitters causing yellow flag chaos.
  15. Players causing intentional T1 massacres.
  16. Blocking after losing position.
  17. Fake-clean racers punting on the final lap.
  18. "Bait braking" to trick you into contact.
  19. Drivers braking 50m earlier than normal.
  20. People sending you into the pit entry wall.

Penalty system 20

  1. Victims getting penalties instead of attackers.
  2. Zero penalty for blatant punts.
  3. Inconsistent penalties for identical incidents.
  4. Penalties for hitting ghosted cars.
  5. Track-limit penalties for avoiding crashes.
  6. Cut penalties while dodging spinning cars.
  7. Harsh penalties for tiny taps.
  8. No penalty for head-on ramming.
  9. Penalties applied too late in the race.
  10. Drivers exploiting angles to avoid detection.
  11. Penalties for being rear-ended.
  12. Penalty algorithm misunderstanding fault.
  13. Wall-riding barely penalised.
  14. Contact penalties ruining qualifying laps.
  15. Penalties for getting pushed into others.
  16. No way to appeal or challenge a penalty.
  17. Serving penalties in unsafe locations.
  18. Penalties appearing too late to react.
  19. Ghosting inconsistencies causing pile-ups.
  20. SR Down for incidents you did not cause.

Moderation & accountability 10

  1. No in-game reporting for dirty drivers.
  2. No way to kick trolls from lobbies.
  3. No consequences for repeat wreckers.
  4. In-game reporting ignores on-track behaviour.
  5. No moderation in the public lobbies.
  6. No steward review queue.
  7. Serial wreckers ruining races for weeks.
  8. No feedback or transparency on bans.
  9. Players needing YouTubers to expose offenders.
  10. Dirty drivers returning instantly via new accounts.

Ratings & matchmaking 20

  1. SR S too easy to achieve.
  2. Dirty drivers regain SR S instantly.
  3. Massive SR drops from one incident.
  4. Dirty drivers hiding in SR S lobbies.
  5. SR doesn't reflect real racecraft.
  6. SR recovery rewards distance, not behaviour.
  7. SR not applied strictly enough in matchmaking.
  8. Drivers dropping SR intentionally to farm wins.
  9. SR Down spam for the smallest touch.
  10. SR rewarding passive avoidance, not skill.
  11. SR S racers mixed with SR B/C chaos.
  12. Huge skill gaps (A+ with D-ranked players).
  13. Time-zone lobbies full of trolls.
  14. Poor matchmaking when grid is small.
  15. Slow cars at the front causing pile-ups.
  16. New players unprepared for high-speed combos.
  17. Drivers quitting early ruining race balance.
  18. Mixed skill levels causing unpredictable racing.
  19. "Lag rammers" with unstable connections.
  20. Unranked drivers reaching high DR too easily.

Hosting tools & race structure 10

  1. No host ability to give penalties.
  2. No admin tools like iRacing.
  3. No rolling restart option.
  4. No protest system in private lobbies.
  5. Limited replay review tools.
  6. No safety car or VSC system.
  7. Lobby instability affecting results.
  8. Slow drivers cannot be demoted mid-race.
  9. No VOIP moderation tools.
  10. No substitute driver / reserve system.

Event format & variety 10

  1. Repetitive weekly combos.
  2. Lack of weather variation.
  3. Too few night races.
  4. GT3/GT4 dominating every week.
  5. Road-car events too rare.
  6. Fuel/tyre multipliers meaningless.
  7. Flashy updates ignoring core problems.
  8. No real in-game tournament system.
  9. No seasonal league system.
  10. Grid starts causing carnage due to spacing.

Car balance 10

  1. Only 1–2 competitive BoP cars per week.
  2. "Meta or nothing" car culture.
  3. OP cars staying unpatched too long.
  4. AWD dominance on twisty circuits.
  5. FF cars sometimes unrealistically strong.
  6. BoP updates breaking cars for months.
  7. Leaderboards becoming single-car clones.
  8. Drivers blaming car choice instead of skill.
  9. No reward for using non-meta cars.
  10. Regional BoP differences confusing players.

We don't claim to solve every line overnight. But each of these is something a platform can answer — and we're building the platform.

Join the grid